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MWarfare Glossary

Quick definitions for the terms new and returning players search for most often.

ACS

Alliance Combat System. A coordinated attack where multiple players align fleets into one shared strike window.

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Debris field

Recoverable resources found at debris field coordinates. Recyclers can harvest visible fields for profit, including debris-only slots in deep space.

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Empire building

The long-term process of growing planets, economy, research, and military capacity across your account.

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Espionage

Sending probes to gather intelligence on targets before attacks, raids, or defensive planning.

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Fleetsave

A method of keeping ships and resources in motion so they are harder to destroy while you are offline.

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Galaxy coordinates

The address system for the universe, written as galaxy, system, and position values.

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Moon

A strategic orbital body that supports advanced features like Sensor Phalanx, Jump Gate play, and safer fleet movement.

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Persistent universe

A world that continues to evolve over time rather than resetting after short matches or rounds.

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Raid

An attack focused on stealing resources or exploiting weak defense rather than full-scale war.

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Ratings

MWarfare performance metrics that track growth, combat, research, achievements, and seasonal standing.

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Recycler

A ship used to harvest visible debris fields at their coordinates and turn wreckage into recoverable resources.

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Season

A competitive cycle that groups leaderboard progression, rewards, and the current race for top performance.

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