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Recycler

Recycler

The Recycler collects debris from destroyed ships, letting you turn battle wreckage back into usable resources before the field decays away.


Statistics

Property Value
Structural Integrity 40,000
Shield Strength 20
Attack Power 1
Cargo Capacity 50,000
Base Speed 10,000
Fuel Consumption 300
Drive Combustion (upgrades available)

Cost

Resource Amount
Metal 25,000
Crystal 15,000
Deuterium 5,000

Reaper Refit

Recycler Upgrades are available in the Intelligence focus. Level 1 unlocks the Reaper, which replaces new Recycler construction in the shipyard.

Existing Recyclers remain usable for Harvest missions. Their cost, cargo capacity, speed, and combat stats stay unchanged.


Requirements

Requirement Level
Shipyard 4

Rapidfire

Recycler Has Rapidfire Against

Target Rapidfire
Espionage Probe 5
Solar Satellite 5

Drive Upgrades

Technology Level Drive
Combustion 6+ Combustion
Impulse 15+ Impulse
Hyperspace 13+ Hyperspace

Combustion Drive adds +12% speed per level to all ships. Impulse Drive adds +18% speed per level to all ships and increases fuel consumption by 6% per level. Hyperspace Drive adds +25% speed per level to all ships and increases fuel consumption by 15% per level. Military Advanced Hyperdrive adds +20% speed per level to all ships and increases fuel consumption by 10% per level. When the Recycler upgrades to Hyperspace, the drive change is for requirements only; Hyperspace bonuses already apply globally.


Debris Collection

How It Works

  1. Battle occurs
  2. Destroyed ships become debris based on the universe recovery rates
  3. Debris forms at battle coordinates
  4. Send Recyclers to collect

Harvest Mission

Select the Harvest mission and target the debris field coordinates directly.

In Galaxy view, you can click the debris field itself on both desktop and mobile. If the slot has no planet, the debris field still opens a Harvest action by itself. This also applies to visible debris stacked on the Exchange slot.

You only need one Recycler to launch. If you send fewer Recyclers than the field ideally needs, you recover a partial load and can send follow-up trips for the rest.

Collection Formula

Collected = min(Recycler Cargo Capacity, Debris Available)

Laser Technology Bonus

Laser Technology increases recycler yield on every Harvest mission:

Resource Bonus Per Laser Level
Metal +1%
Crystal +2%
Deuterium +3%

Strategy

After Battles

Always send Recyclers after attacks:

  • Recover the live debris value left at the coordinates
  • Both your losses AND enemy losses
  • Reduces net battle cost

Fleet Composition

Include Recyclers in raiding fleets:

  • Combat ships destroy
  • Cargo ships loot
  • Recyclers collect debris

Timing

Send Recyclers to arrive after battle:

  • Calculate battle end time
  • Time Recyclers accordingly
  • Or send with attack fleet

Debris Fields

Field Creation

Debris from:

  • Your destroyed ships
  • Enemy destroyed ships
  • Defense rebuilds do not create debris

Field Contents

Current live debris recovery uses separate rates by resource:

  • Metal: 70%
  • Crystal: 40%
  • Deuterium: 10%

Field Decay

Debris fields may decay over time if uncollected.


Related Ships

  • Large Cargo - For loot, not debris
  • Combat ships - Create the debris