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Solar Satellite

Solar Satellite

Solar Satellites are orbital power stations that generate energy based on planet temperature. On moons, their base output is 60% higher before research bonuses apply.


Statistics

Property Value
Structural Integrity 2,000
Shield Strength 1
Attack Power 0
Cargo Capacity 0
Base Speed 0
Fuel Consumption 1
Energy Production Variable

Cost

Resource Amount
Metal 0
Crystal 2,000
Deuterium 500

Requirements

Requirement Level
Shipyard 1

Energy Production

Formula

Base = 5 + ((Max Temperature + 130) * 45 / 390)
Moon Base Multiplier = 1.6 on moons, 1.0 on planets
Energy per Satellite = min(50, max(5, Base)) * Moon Base Multiplier * (1 + 0.05 * Energy Tech) * (1 + 0.10 * Fusion)

Multiply by your satellite count to get total output.

Solar Satellites always operate at full output (no production slider).

Energy Technology Bonus

Each level of Energy Technology increases Solar Satellite output by 5%. That bonus multiplies the moon's higher 160% base if the satellite is built on a moon.

Energy Tech Level Bonus
0 +0% (base)
5 +25%
10 +50% (1.5x output)
20 +100% (2x output)

Solar Satellites still benefit from Energy Technology, but Fusion research provides the biggest energy gains.

Fusion Bonus

Each level of Fusion increases Solar Satellite output by 10% and stacks with Energy Technology.

Moon Bonus

Solar Satellites built on moons start from 160% of the normal base output before Energy Technology and Fusion are applied. If a planet and its moon have the same temperature and research levels, the moon satellite will always produce 1.6x as much energy.

Production by Temperature (Energy Tech 0, Fusion 0)

Temperature Energy/Satellite
-130°C 5
-40°C 15.4
0°C 20.0
+40°C 24.6
+120°C 33.8
+260°C 50

Strategy

Advantages

  • No building slots used
  • Unlimited quantity
  • Available immediately
  • Scales with production needs

Disadvantages

  • Destroyed in attacks
  • Less efficient on outer planets
  • Crystal and deuterium cost
  • Vulnerable to all combat

Use Cases

  1. Supplement power: When mines outgrow Solar Plant
  2. Fusion support: Supplement energy while scaling other infrastructure
  3. Outer planets: When Fusion Reactor isn't enough
  4. Temporary boost: Quick energy solution

Graviton Technology

Graviton Technology now uses only resource costs, so Solar Satellites are no longer a direct research requirement. They remain useful as a general power bridge on hot planets while you scale into larger military and research projects.

Inner planet positions are much more efficient.


Combat Vulnerability

Solar Satellites are extremely weak:

  • Only 2,000 integrity
  • 1 shield
  • 0 attack
  • Target of massive rapidfire

Rapidfire Against Satellites

Attacker Rapidfire
Light Fighter 25
Heavy Fighter 25
Cruiser 50
Battlecruiser 50
Deathstar 500

Any attack will destroy satellites. Don't rely on them as sole power source on exposed planets.


Energy Comparison

Power Source Advantages Disadvantages
Solar Plant Permanent, safe Uses fields, diminishing returns
Fusion Reactor High output Consumes deuterium
Solar Satellite No fields, scalable Destroyed in combat

Recommendation

  • Use Solar Plant as primary
  • Fusion Reactor for supplemental
  • Satellites for special cases (Graviton, temporary needs)

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