Solar Satellite
Solar Satellites are orbital power stations that generate energy based on planet temperature. On moons, their base output is 60% higher before research bonuses apply.
Statistics
| Property | Value |
|---|---|
| Structural Integrity | 2,000 |
| Shield Strength | 1 |
| Attack Power | 0 |
| Cargo Capacity | 0 |
| Base Speed | 0 |
| Fuel Consumption | 1 |
| Energy Production | Variable |
Cost
| Resource | Amount |
|---|---|
| Metal | 0 |
| Crystal | 2,000 |
| Deuterium | 500 |
Requirements
| Requirement | Level |
|---|---|
| Shipyard | 1 |
Energy Production
Formula
Base = 5 + ((Max Temperature + 130) * 45 / 390)
Moon Base Multiplier = 1.6 on moons, 1.0 on planets
Energy per Satellite = min(50, max(5, Base)) * Moon Base Multiplier * (1 + 0.05 * Energy Tech) * (1 + 0.10 * Fusion)
Multiply by your satellite count to get total output.
Solar Satellites always operate at full output (no production slider).
Energy Technology Bonus
Each level of Energy Technology increases Solar Satellite output by 5%. That bonus multiplies the moon's higher 160% base if the satellite is built on a moon.
| Energy Tech Level | Bonus |
|---|---|
| 0 | +0% (base) |
| 5 | +25% |
| 10 | +50% (1.5x output) |
| 20 | +100% (2x output) |
Solar Satellites still benefit from Energy Technology, but Fusion research provides the biggest energy gains.
Fusion Bonus
Each level of Fusion increases Solar Satellite output by 10% and stacks with Energy Technology.
Moon Bonus
Solar Satellites built on moons start from 160% of the normal base output before Energy Technology and Fusion are applied. If a planet and its moon have the same temperature and research levels, the moon satellite will always produce 1.6x as much energy.
Production by Temperature (Energy Tech 0, Fusion 0)
| Temperature | Energy/Satellite |
|---|---|
| -130°C | 5 |
| -40°C | 15.4 |
| 0°C | 20.0 |
| +40°C | 24.6 |
| +120°C | 33.8 |
| +260°C | 50 |
Strategy
Advantages
- No building slots used
- Unlimited quantity
- Available immediately
- Scales with production needs
Disadvantages
- Destroyed in attacks
- Less efficient on outer planets
- Crystal and deuterium cost
- Vulnerable to all combat
Use Cases
- Supplement power: When mines outgrow Solar Plant
- Fusion support: Supplement energy while scaling other infrastructure
- Outer planets: When Fusion Reactor isn't enough
- Temporary boost: Quick energy solution
Graviton Technology
Graviton Technology now uses only resource costs, so Solar Satellites are no longer a direct research requirement. They remain useful as a general power bridge on hot planets while you scale into larger military and research projects.
Inner planet positions are much more efficient.
Combat Vulnerability
Solar Satellites are extremely weak:
- Only 2,000 integrity
- 1 shield
- 0 attack
- Target of massive rapidfire
Rapidfire Against Satellites
| Attacker | Rapidfire |
|---|---|
| Light Fighter | 25 |
| Heavy Fighter | 25 |
| Cruiser | 50 |
| Battlecruiser | 50 |
| Deathstar | 500 |
Any attack will destroy satellites. Don't rely on them as sole power source on exposed planets.
Energy Comparison
| Power Source | Advantages | Disadvantages |
|---|---|---|
| Solar Plant | Permanent, safe | Uses fields, diminishing returns |
| Fusion Reactor | High output | Consumes deuterium |
| Solar Satellite | No fields, scalable | Destroyed in combat |
Recommendation
- Use Solar Plant as primary
- Fusion Reactor for supplemental
- Satellites for special cases (Graviton, temporary needs)
Related Topics
- Solar Plant - Ground-based power
- Fusion Reactor - Deuterium-powered energy
- Graviton Technology - Deathstar unlock with heavy resource costs