Plasma Technology
Plasma Technology is both a military and economy research. It unlocks the Plasma Turret, increases resource production empire-wide, and reduces building construction time.
Quick Stats
| Property | Value |
|---|---|
| Main unlock | Plasma Turret |
| Production bonus | +10% Metal, Crystal, and Deuterium production per level |
| Building time bonus | -10% building construction time per level |
| Research cost growth | ×2 per level |
Requirements
To research Plasma Technology level 1, you need:
- Research Lab level 4
- Energy Technology level 8
- Laser Technology level 10
- Ion Technology level 5
If you are missing one of those, Plasma Technology stays locked.
Research Cost Formula
Metal = 2,000 × 2^(level - 1)
Crystal = 4,000 × 2^(level - 1)
Deuterium = 1,000 × 2^(level - 1)
Example Costs
| Level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 2,000 | 4,000 | 1,000 |
| 2 | 4,000 | 8,000 | 2,000 |
| 5 | 32,000 | 64,000 | 16,000 |
| 7 | 128,000 | 256,000 | 64,000 |
Production Bonus
On live s2, Plasma Technology gives +10% per level to the final Metal,
Crystal, and Deuterium production calculated for each planet.
The formula is:
plasma_bonus
= base_resource_production × (0.10 × plasma_level)
final_resource_production
= base_resource_production + plasma_bonus
Plain-English Version
The game first calculates your normal production using:
- mine level
- planet temperature
- planet position effects
- economy speed
- current production factor from Energy
Then Plasma Technology adds its bonus on top of that finished number.
Bonus By Level
| Plasma Level | Bonus |
|---|---|
| 1 | +10% |
| 5 | +50% |
| 10 | +100% |
| 15 | +150% |
Building Time Bonus
Plasma Technology also shortens building construction time:
final_build_time
= base_build_time × (0.90 ^ plasma_level)
What This Means For Players
- Level 1 = 10% shorter building times
- Level 2 = 19% shorter than base time, because the second level applies to the remaining time
- Level 10 = about 65% shorter than base time, not instant
This bonus applies to building upgrades, not ship construction and not research time.
If you want faster ship and defense construction, that comes from Material Physics, Shipyard, and Nanite Factory.
Why Plasma Is So Strong
Plasma Technology is valuable because it helps three different goals at once:
- stronger defense through Plasma Turrets
- stronger economy through a universal production bonus
- faster infrastructure growth through shorter building times
That makes it one of the best mid-to-late game multiplier researches.
Strategy Tips
- Research it earlier if your empire is economy-focused and already energy stable.
- Research it earlier if you plan to defend heavily with Plasma Turrets.
- The production bonus scales best on worlds that already have strong mines.
- Plasma gets even better after expansion because the bonus applies empire-wide, not just on one planet.
Related
- Ion Technology - Required for Plasma
- Energy Technology - Required for Plasma
- Laser Technology - Required for Plasma
- Plasma Turret - The defense unlocked by Plasma