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Combat

Combat

Combat in MWarfare is automatic, but good combat results are never accidental. Players who understand scouting, ship matchups, fuel costs, loot limits, and debris timing consistently outperform players who attack on impulse.


Combat Topics

Topic Description
Battle Mechanics How combat works
Rapidfire Bonus attacks system
Debris Fields Post-battle resources

Combat Overview

How Battles Work

  1. Attacker fleet arrives at target
  2. Combat begins automatically
  3. Rounds proceed until one side destroyed or 6 rounds pass
  4. Results calculated (loot, debris, losses)
  5. Surviving ships return home

Combat Rounds

  • Maximum 6 rounds per battle
  • Each round: all units fire once (plus rapidfire)
  • Shields regenerate between rounds
  • Battle ends when one side eliminated

Key Concepts

Attacker vs Defender

Aspect Attacker Defender
Fleet Sent on attack mission Stationed + defenses
Losses Ships destroyed Ships + defenses
Rebuild None 70% of defenses
Loot Takes resources Loses resources

Damage Calculation

Damage = Attack Power * (1 + Weapons Tech * 0.1)

Shield Absorption

Shield = Base Shield * (1 + Shielding Tech * 0.1)

Hull Points

Ship Hull = Base Hull
Defense Hull = Base Defense Hull * (1 + Defense Tech * 0.15)

Combat Outcome

Victory Conditions

  • Attacker wins: Defender completely destroyed
  • Defender wins: Attacker completely destroyed
  • Draw: Neither side eliminated after 6 rounds

Loot Calculation

Attacker can take up to 50% of defender's resources:

Max Loot = (Metal + Crystal + Deuterium) * 0.5
Actual Loot = min(Max Loot, Fleet Cargo Capacity)

Defense Technology protection: A portion of daily production is protected before loot is calculated.

Protected = Daily Production * 0.05 * Defense Technology Level
Lootable = max(0, Stored Resources - Protected)

Combat Reports

After battle, both sides receive reports showing:

  • Initial fleet compositions
  • Round-by-round combat log
  • Final losses
  • Loot taken (if attacker won)
  • Debris field created

Quick Tips

  1. Spy first - Never attack blind
  2. Calculate - Ensure profitable battle
  3. Send cargo - For loot collection
  4. Send recyclers - For debris
  5. Check defenses - Bombers for heavy defense
  6. Plan your exit - A profitable hit is only good if your surviving fleet gets home safely