Combat
Combat in MWarfare is automatic, but good combat results are never accidental. Players who understand scouting, ship matchups, fuel costs, loot limits, and debris timing consistently outperform players who attack on impulse.
Combat Topics
| Topic | Description |
|---|---|
| Battle Mechanics | How combat works |
| Rapidfire | Bonus attacks system |
| Debris Fields | Post-battle resources |
Combat Overview
How Battles Work
- Attacker fleet arrives at target
- Combat begins automatically
- Rounds proceed until one side destroyed or 6 rounds pass
- Results calculated (loot, debris, losses)
- Surviving ships return home
Combat Rounds
- Maximum 6 rounds per battle
- Each round: all units fire once (plus rapidfire)
- Shields regenerate between rounds
- Battle ends when one side eliminated
Key Concepts
Attacker vs Defender
| Aspect | Attacker | Defender |
|---|---|---|
| Fleet | Sent on attack mission | Stationed + defenses |
| Losses | Ships destroyed | Ships + defenses |
| Rebuild | None | 70% of defenses |
| Loot | Takes resources | Loses resources |
Damage Calculation
Damage = Attack Power * (1 + Weapons Tech * 0.1)
Shield Absorption
Shield = Base Shield * (1 + Shielding Tech * 0.1)
Hull Points
Ship Hull = Base Hull
Defense Hull = Base Defense Hull * (1 + Defense Tech * 0.15)
Combat Outcome
Victory Conditions
- Attacker wins: Defender completely destroyed
- Defender wins: Attacker completely destroyed
- Draw: Neither side eliminated after 6 rounds
Loot Calculation
Attacker can take up to 50% of defender's resources:
Max Loot = (Metal + Crystal + Deuterium) * 0.5
Actual Loot = min(Max Loot, Fleet Cargo Capacity)
Defense Technology protection: A portion of daily production is protected before loot is calculated.
Protected = Daily Production * 0.05 * Defense Technology Level
Lootable = max(0, Stored Resources - Protected)
Combat Reports
After battle, both sides receive reports showing:
- Initial fleet compositions
- Round-by-round combat log
- Final losses
- Loot taken (if attacker won)
- Debris field created
Quick Tips
- Spy first - Never attack blind
- Calculate - Ensure profitable battle
- Send cargo - For loot collection
- Send recyclers - For debris
- Check defenses - Bombers for heavy defense
- Plan your exit - A profitable hit is only good if your surviving fleet gets home safely