Interface Guide
A comprehensive breakdown of the MWarfare user interface elements, their functions, and how to use them effectively.
Main Layout Overview
The game interface is divided into several key areas:
┌─────────────────────────────────────────────────────────────┐
│ RESOURCE BAR │
├──────────┬─────────────────────────────┬────────────────────┤
│ │ │ │
│ LEFT │ CONTENT CONTAINER │ RIGHT │
│ MENU │ (Main Game Area) │ MENU │
│ │ │ │
├──────────┴─────────────────────────────┴────────────────────┤
│ CHAT │ PLANET SELECTOR │ MESSAGE PANEL │
├───────────┴─────────────────────────────────────────────────┤
│ FOOTER NAVIGATION │
└─────────────────────────────────────────────────────────────┘
Resource Bar

Located at the top of the screen, the resource bar displays your current resources in real-time.
Resource Types
| Resource | Color | Icon | Purpose |
|---|---|---|---|
| Metal | Gray | ![]() |
Primary building material for all structures |
| Crystal | Blue | ![]() |
Used for electronics, ships, and research |
| Deuterium | Cyan | ![]() |
Fuel for ships and advanced technologies |
| Energy | Yellow | ![]() |
Powers mines and facilities (not stored) |
Reading Resource Values
Each resource display shows three pieces of information:
125,430 / 500,000 (+1,234/h)
↑ ↑ ↑
Current Storage Production
Amount Capacity Per Hour
Resource Bar Indicators
- Normal - Resources within safe storage limits
- Yellow Glow - Storage at 90%+ capacity (resources being wasted)
- Red Glow - Negative energy balance (production reduced)
- Storage Timer - Metal, Crystal, Deuterium, and active Fuel Cell lines show a small countdown to the right of the bar so you can see when that storage will fill at your current production rate.
- Energy Satellite Hint - When your energy is negative, the Energy line shows how many Solar Satellites you need to break even based on that planet's current per-satellite output.
- No Fusion, No Fuel Cell Timer - If a planet has no Fusion Reactor, the Fuel Cell line does not show a timer text.
Hovering for Details
Hover over any resource to see:
- Exact production per hour
- Current storage capacity
- Time until storage is full
- Production breakdown by source
Mobile Header
On phones, the same controls move into a tighter top bar so you can reach them with fewer taps.
- The planet selector sits in the top-left corner.
- Your resource totals stay centered in the header for quick scanning.
- The quick menu sits in the top-right corner and gives you fast access to home, wiki, issues, options, and logout.
The planet icon still shows queue rings, so you can spot active building, research, and shipyard work before you open the selector.
Left Navigation Menu

The left side contains production and construction-focused pages:
BUILDINGS
Access your planetary structures:
- Resource Buildings - Mines and storage facilities
- Productivity Buildings - Factories, labs, and support structures
- View current levels and upgrade costs
- Queue building upgrades
RESEARCH
Manage your technology tree:
- Browse all available technologies
- See requirements for locked research
- View research progress across planets
- Queue research projects
- On desktop and mobile, the research interface first asks you to choose a specialization: Military, Intelligence, Exploration, or Industry
- After choosing a focus, the interface switches to a dedicated grouped tech tree for that specialization instead of mixing in secondary support lanes
- You can change that focus until you start your first research from the new interface; once a research begins, the chosen focus locks for that account
- Military, Intelligence, Exploration, and Industry each use their own focused tree so you can see the full unlock path for that specialty at a glance
- Desktop now includes an Active Bonuses panel, and mobile includes a Bonus Summary sheet, so you can review the bonuses from completed research in one place
- Section 1 starts with no cross-tech requirement beyond the normal planet setup, section 2 unlocks after 8 total levels in section 1, section 3 unlocks after 4 total levels in section 2, and section 4 unlocks after 2 total levels in section 3
DEFENCE
Build planetary defenses:
- Damage Dealing - Rocket launchers, lasers, cannons
- Shielding - Small and large shield domes
- Missiles - Anti-ballistic and interplanetary missiles
SHIPYARD
Construct your fleet:
- Military Ships - Fighters, cruisers, battleships
- Civil Ships - Cargo ships, colony ships, probes
- Queue ship construction
- View build times
RANKINGS
View the leaderboards:
- Player rankings by score
- Sort by General, Economy, Research, Military
- Browse the Hall Of Fame tab for the biggest delayed combat reports
- View player profiles and alliances
Right Navigation Menu

The right side contains strategic and exploration pages:
OVERVIEW
Your planet dashboard showing:
- Planet image and basic info
- Active building construction
- Active research project
- Shipyard queue status
- Planet statistics (fields, temperature)
GALAXY
Explore the universe:
- Browse solar systems [Galaxy:System:Position]
- View planet owners and alliances
- Send spy probes
- Launch attacks or transport missions
- Find debris fields for recycling
- On desktop and mobile, selecting a debris field opens a Harvest action even when the slot has no planet; if you have at least one Recycler on your selected world you can launch a partial or full harvest trip
LAUNCH PAD
Send fleet missions:
- Select ships for your fleet
- Choose target coordinates
- Pick mission type
- Load resources for transport
- Set fleet speed
- Deep-space mission hold times use quick-select buttons, with 1 hour preselected by default
- On desktop, ship and missile tiles keep the available unit count anchored at the bottom of the art so fleet counts are easier to scan during launch setup
MISSIONS
Track all fleet movements:
- View active missions
- See incoming fleets
- Recall your own fleets
- Attack countdowns
- Return times
STATISTICS
Review account performance based on your locked research focus:
- Explorer: current-season expedition returns, losses, ship finds, hostile encounters, daily/weekly/season profit, and mission fuel spent
- Industrialist: trade mission conversions, whole-account economy totals, and mission fuel spent for the current season
- Military: current-season combat destroyed/lost totals, loot, patrol outcomes, daily/weekly/season combat profit, and mission fuel spent
- Intelligence: current-season recon throughput, scouting archives, alien attacks, hidden debris, embezzlement, ship defections, detection activity, and mission fuel spent
ALLIANCE
Manage alliance features:
- View alliance members
- Alliance messaging
- Circular messages
- Leave/join alliances
- Alliance rankings
Planet Selector

Located in the bottom center, the planet selector lets you quickly switch between planets and moons.
Planet Display
Click the large planet icon to open the selector panel. Each coordinate appears as a single tile with the planet on the left and, if you have one, the moon on the right. Click the planet or moon icon you want to switch to. From Options -> Gameplay, you can also change the order of your planets so the selector follows the sequence you prefer on Buildings, Overview, Launch Pad, and other planet-switching screens.
Empire View Shortcut
The bottom-center selector also includes an Empire shortcut. Use it to open a cross-planet cache view showing the last synced state of every planet and moon:
- Resources, storage, and energy at the time that body was last visited
- Building and facility levels
- Ships, defenses, and current queues for that body
- Filters to show only planets, only moons, only bodies with empty building queues, or only bodies with empty shipyard queues
- Quick switch links so you can jump to a planet or moon and refresh only that body
- On mobile, the same Empire view is available as a quick-action tab from Overview in a compact row-based table with one body per row
Alternate Bottom Row Mode
From Options -> Gameplay, you can enable Bottom selector mode (all planets + moons). When enabled, the selector panel is replaced with a centered single-row list of all your planets and moons along the bottom of the screen.
Queue Ring Indicators
A colored ring around each planet/moon shows active queues:
| Ring Position | Color | Meaning |
|---|---|---|
| Top Right | Green | Building in progress |
| Bottom | Blue | Research in progress |
| Top Left | Red | Ships/Defense building |
Selection Indicator
- Cyan Glow Ring - Your currently selected planet or moon
- The active tile and active icon both stay highlighted inside the selector panel
Chat Window

Located in the bottom-left corner, the chat allows real-time communication.
Chat Channels
| Channel | Letter | Description |
|---|---|---|
| Global | G | Universe-wide public chat |
| Alliance | A | Private alliance chat |
| Private | P | Direct messages to players |
Global chat is mirrored to the official Discord so players can follow public universe chat outside the game.
Using Chat
- Select Channel - Click the channel dropdown (G/A/P)
- Type Message - Enter your message in the input field
- Send - Press Enter or click the send button
Private Messages
When using Private (P) channel:
- Enter the recipient's username in the "Username" field
- Type your message
- Send
Chat Features
- Auto-scroll - New messages appear at the top
- Timestamps - Shows time of each message
- Player Colors - Different colors for different player ranks
- Link Support - URLs are clickable
Message Panel
Located in the bottom-right corner, this panel shows recent game messages.
Viewing Messages
- Collapsed State - Shows only the header
- Hover to Expand - Panel expands on mouse hover
- Fade Animation - Smooth transition when expanding
- Combat report tech rows - Defender details now split fleet bonuses and defense bonuses onto separate lines so fixed-defense modifiers are easier to read
Message Types
| Type | Content |
|---|---|
| Combat Reports | Battle results and outcomes |
| Espionage Reports | Spy probe intelligence |
| Espionage Activity | Alerts when another player probes you |
| Fleet Reports | Mission completions |
| Alliance Messages | Communications from alliance |
| System Messages | Game notifications |
Footer Navigation

The footer appears when your mouse approaches the bottom of the screen.
Footer Buttons
| Button | Action |
|---|---|
| Home | Return to Overview page |
| Wiki | Open game documentation (new tab) |
| Options | Access account settings |
| Issues | Report bugs or problems |
| Logout | Sign out of your account |
Proximity Activation
- Footer is hidden by default
- Appears when mouse is within 60px of screen bottom
- Fades away after 2 seconds of inactivity
- Stays visible while hovering over buttons
Content Container
The central area where main game content is displayed.
Scrollable Content
- Vertical scrolling for long content
- Hidden scrollbar for clean appearance
- Scroll position remembered when switching pages
Page Transitions
Content updates instantly when clicking navigation buttons without full page reload.
Tooltips
Fixed Tooltips
Hovering over many UI elements displays helpful tooltips:
┌────────────────────────┐
│ Building Name │ ← Title (cyan)
│ Level 5 │ ← Current level
│────────────────────────│
│ Building... │ ← Status (green)
│ Time: 01:23:45 │ ← Countdown
└────────────────────────┘
Tooltip Information
- Buildings - Name, level, upgrade time, requirements
- Ships - Name, count, stats, build time
- Resources - Production rates, storage info
- Research - Technology name, level, effects
Queue Displays
Building Queue
Shows current construction with:
- Building icon
- Level being built
- Time remaining countdown
- Total queue completion time
- Spinner animation on active item
Research Queue
Shows active research with:
- Technology icon
- Level being researched
- Research lab location
- Time remaining
- Total queue completion time
Shipyard Queue
Shows ship/defense construction:
- Unit icon
- Quantity in production
- Per-unit build time
- Total queue time
- Later queue items already factor in queued Shipyard, Robotics Factory, and Nanite Factory upgrades once those upgrades finish
Visual Indicators
Activity Animations
| Animation | Meaning |
|---|---|
| Spinning overlay | Item currently building |
| Pulsing glow | Requires attention |
| Slow rotation | Selected/active |
Color Coding
| Color | Meaning |
|---|---|
| Cyan (#00e5ff) | Interactive, selected |
| Green (#4ade80) | Positive, building |
| Blue (#3b82f6) | Research, information |
| Red (#ef4444) | Military, warning |
| Yellow (#fbbf24) | Caution, queued |
| Gray (#848484) | Inactive, disabled |
Responsive Design
Desktop (1024px+)
- Full layout with side menus visible
- Hover effects active
- All features accessible
Tablet (769px - 1024px)
- Side menus hidden
- Content container full width
- Touch-friendly buttons
- Footer always visible
Mobile (768px and below)
- Stacked layout
- Larger touch targets
- Simplified navigation
- Optimized for vertical scrolling
Keyboard Shortcuts
| Key | Action |
|---|---|
Enter |
Send chat message |
Escape |
Close modals/popups |
Accessibility Features
- High Contrast - Cyan on dark backgrounds
- Clear Typography - Readable font sizes
- Focus Indicators - Visible focus states
- Hover States - Clear interactive feedback
Related Guides
- Quick Start - Get playing in 5 minutes
- First Steps - Your first hour of gameplay
- Resources - Understanding the economy
- Buildings - Complete building guide



