Shipyard
The Shipyard constructs all spacecraft and planetary defense systems.
Overview
| Property | Value |
|---|---|
| Type | Construction Facility |
| Function | Builds ships and defenses |
| Prerequisites | Robotics Factory 2; moons also require Moon Base Research 1 |
Description
The Shipyard is where your fleet is born. From small cargo ships to massive battleships, all vessels are constructed here. The Shipyard also produces defensive structures like turrets and shield domes.
Ship Stats
Use the Ship Stats button in the build queue to open a full stats table for every ship. This view shows your current Speed, Armor, Shield, Weapon, and Cargo with your research bonuses applied, so you can compare ships using your real numbers. It also includes Interplanetary Missiles in their own missile section.
The same queue panel also gives you a Defense Stats button so you can jump directly into your defense stat table without leaving the Shipyard flow.
If you select Anti-Ballistic Missiles or Interplanetary Missiles in the Shipyard, the details panel now includes a DESTROY button at the bottom. Pressing it removes every stored missile of that selected type on the current planet, which is useful when you want to clear old stock and free silo capacity immediately.
Build Capabilities
Each Shipyard level unlocks new ships and speeds construction:
Ships Unlocked
| Ship | Required Shipyard Level |
|---|---|
| Small Cargo | 2 |
| Large Cargo | 4 |
| Light Fighter | 1 |
| Heavy Fighter | 3 |
| Cruiser | 5 |
| Battleship | 7 |
| Colony Ship | 4 |
| Recycler | 4 |
| Espionage Probe | 3 |
| Bomber | 8 |
| Solar Satellite | 1 |
| Destroyer | 9 |
| Deathstar | 12 |
| Battlecruiser | 8 |
The table above shows the Shipyard requirement only. Some ships also need research, including Deathstar, which also requires Graviton Technology 1.
Defenses Unlocked
| Defense | Required Shipyard Level |
|---|---|
| Rocket Launcher | 1 |
| Light Laser | 2 |
| Heavy Laser | 4 |
| Gauss Cannon | 6 |
| Ion Cannon | 4 |
| Plasma Turret | 8 |
| Small Shield Dome | 1 |
| Large Shield Dome | 6 |
Construction Costs
Formula
Metal = 400 * 2^Level
Crystal = 200 * 2^Level
Deuterium = 100 * 2^Level
Cost Table
| Level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 400 | 200 | 100 |
| 2 | 800 | 400 | 200 |
| 3 | 1,600 | 800 | 400 |
| 4 | 3,200 | 1,600 | 800 |
| 5 | 6,400 | 3,200 | 1,600 |
| 7 | 25,600 | 12,800 | 6,400 |
| 9 | 102,400 | 51,200 | 25,600 |
| 12 | 819,200 | 409,600 | 204,800 |
Build Time
Ship and defense build time is affected by:
- Unit structural integrity (per unit)
- Shipyard level
- Nanite Factory level
- Universe speed
Time Formula (Per Unit)
Time = Structural Integrity / (2500 * (1 + Shipyard) * (2^Nanite) * Universe Speed)
The queue panel shows both the current unit timer and the total queue time. Total queue time is calculated from the orders currently in that shipyard or defense queue, so you can see how long the full production line will take to finish.
Strategy
Level Progression
- Level 1-2: Early ships (Light Fighter, Small Cargo)
- Level 4: Colony Ship, Large Cargo
- Level 5: Cruiser (major upgrade)
- Level 7: Battleship
- Level 8: Battlecruiser, Bomber
- Level 12: Deathstar (end-game, also needs Graviton Technology 1)
Multiple Shipyards
- Ships can be built on planets with Shipyard, or on moons after Moon Base Research unlocks lunar Shipyards
- Consider dedicated production planets
- Fleet composition may require specific levels
Efficiency
- Higher Shipyard doesn't directly speed construction
- Robotics Factory and Nanite Factory speed building
- Plan unlocks around your fleet goals
Related Facilities
- Robotics Factory - Required and speeds construction
- Nanite Factory - Dramatically speeds production
- Research Lab - Unlocks ship technologies