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Energy

Energy

Energy keeps your mines running. If you do not generate enough of it, your resource buildings slow down.

Unlike Metal, Crystal, Deuterium, and Fuel Cells, Energy is not stored. It is calculated live from what your planet is producing and consuming right now.


The Core Rule

Your mine efficiency depends on your current Energy balance:

energy_balance = energy_production - energy_consumption

If production covers consumption, your mines run at full strength.

If production does not cover consumption, the game reduces mine output using the production factor:

production_factor = floor(energy_production / energy_consumption × 100)

That value is clamped between 0% and 100%.

Example

If your planet produces 800 Energy but consumes 1,000, then:

production_factor = floor(800 / 1000 × 100) = 80%

Your mines then produce only 80% of their normal output.


What Produces Live Energy

On live s2, your real energy grid is powered by:

  • Solar Plant
  • Solar Satellites

Important:

  • Fusion Reactor does not feed the live grid
  • Fusion output is converted into Fuel Cells instead

See Fuel Cell if that distinction is still fuzzy.


Solar Plant Formula

Solar Plant output is:

solar_plant_energy
  = 20 × level × 1.1^level × production_slider
    × (1 + 0.05 × Energy Technology)
    × (1 + 0.10 × Fusion)

Where:

  • production_slider is your Solar Plant slider as a fraction
  • 100% slider = 1.0
  • 50% slider = 0.5

What Matters

  • higher Solar Plant level gives rapidly increasing output
  • Energy Technology adds +5% per level
  • Fusion adds +10% per level
  • planet temperature does not affect Solar Plant output

Solar Satellite Formula

Each Solar Satellite produces:

base_satellite_energy
  = max(5, min(50, 5 + ((max_temperature + 130) × 45 / 390)))

final_satellite_energy
  = base_satellite_energy
    × moon_satellite_base_bonus
    × (1 + 0.05 × Energy Technology)
    × (1 + 0.10 × Fusion)

moon_satellite_base_bonus
  = 1.6 on moons
  = 1.0 on planets

What Matters

  • hotter planets make better Solar Satellites
  • colder planets make weaker Solar Satellites
  • moons get +60% base Solar Satellite energy before Energy Technology and Fusion bonuses
  • Energy Technology also boosts satellites by +5% per level
  • Fusion also boosts satellites by +10% per level
  • satellites do not use a production slider

This is why inner, hotter planets are much better satellite worlds.


Fusion Reactor And Energy

Fusion Reactor is easy to misunderstand because the name sounds like a normal power plant.

In the current implementation:

  • Fusion Reactor consumes Deuterium
  • Fusion Reactor output is converted into Fuel Cells
  • Fusion Reactor does not add to your live Energy total

So if your mines are starved for Energy, building more Fusion Reactor alone will not fix that.


Mine Consumption Formulas

Metal Mine

metal_mine_energy_use
  = 10 × level × 1.1^level × production_slider

Crystal Mine

crystal_mine_energy_use
  = 10 × level × 1.1^level × production_slider

Deuterium Synthesizer

deuterium_synthesizer_energy_use
  = 20 × level × 1.1^level × production_slider

That means:

  • Deuterium Synthesizers are the hungriest mine type
  • lowering mine sliders lowers both output and energy use

Temperature Effects

Temperature matters for:

  • Solar Satellites
  • Metal Mine production
  • Crystal Mine production
  • Deuterium Synthesizer production

Temperature does not affect Solar Plant output.

If you want the full resource-side production formulas, read:


Practical Planning

Early Game

  • Solar Plant is your most reliable energy source
  • keep your production factor at 100% whenever possible
  • if your factor drops, mine upgrades lose value immediately

Mid Game

  • hot planets become excellent Solar Satellite worlds
  • satellites save building slots but are attackable
  • slider management can smooth short-term energy problems

Late Game

  • use the right energy source for the planet
  • hot planets favor satellites
  • colder planets usually need more Solar Plant support
  • Fuel Cell production and live Energy planning become two separate jobs

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