Resources
Resources are the foundation of your empire. Everything you build, research, trade, or deploy depends on how well you produce and protect metal, crystal, deuterium, and energy.
Strong players usually win the long game by making better resource decisions earlier, not just by building ships faster.
Primary Resources
| Resource | Source | Primary Use |
|---|---|---|
| Metal | Metal Mine | Construction, ships, buildings |
| Crystal | Crystal Mine | Electronics, advanced components |
| Deuterium | Deuterium Synthesizer | Fuel, research |
| Fuel Cell | Fusion Reactor output (with Fuel Cell Technology) | Stored energy, trade, cargo |
Energy
Energy is special - it's not stored but generated and consumed in real-time. Mines and facilities require energy to operate.
Trading
Use the Exchange to trade resources and ships with other players using live M/C/D/F ratios.
Resource Production
Production Formula
Each mine level increases production. The basic formula:
Production = Base * Level * 1.1^Level * Temperature Modifier * Position Bonus * Universe Speed * Production Factor
Production Factors
Several factors affect resource production:
- Mine Level - Higher level = more production
- Temperature - Hotter planets boost crystal, colder planets boost deuterium
- Planet Position - Applies a bonus after temperature
- Energy - Insufficient energy reduces production (production factor)
- Universe Speed - Multiplier set by server
Storage
Resources have maximum storage limits. When storage is full:
- Production continues but excess is lost
- Build storage facilities to increase capacity
Storage Capacity Formula
Capacity = 10,000 * floor(2.5 * e^(20 * Level / 33))
| Level | Capacity |
|---|---|
| 1 | 40,000 |
| 2 | 80,000 |
| 3 | 150,000 |
| 4 | 280,000 |
| 5 | 510,000 |
| 10 | 10,710,000 |
Resource Management Tips
- Never cap - Build storages before hitting limits
- Spend wisely - Don't let resources sit unused
- Balance production - Keep all resources flowing
- Plan ahead - Know what you're saving for
- Fleetsave with cargo - Protect resources from raiders
- Defense Technology - Protect part of your daily production from raids
- Match temperature to goals - Planet position changes which resource scales best