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How Ratings Work

How Ratings Work

Ratings are 0 to 100 scores that show how you compare to the rest of the universe. Different rating categories are calculated in different ways, so the best way to climb depends on which category you care about.


The Important Idea

Most rating categories are not raw totals. They are normalized scores.

That means your rating depends on:

  • your own value
  • the current top value in the universe
  • sometimes the current bottom value in the universe

So a rating can change even when your account does not, because other players also keep moving.


Economy, Research, And Military Ratings

These three categories use the same style of formula. They read your current values from the live highscore tables and normalize them between the current minimum and maximum values in the universe.

rating
  = ((your_value - universe_min) / (universe_max - universe_min)) × 100

Plain-English Version

  • the current lowest valid score in the universe maps to 0
  • the current highest valid score maps to 100
  • everyone else falls somewhere in between

These categories currently use:

  • Economy Rating: your economy highscore
  • Research Rating: your research highscore
  • Military Rating: your military highscore

Combat Rating

Combat Rating is more complex. It averages four separate combat performance scores, each compared against the current seasonal maximum.

The four pieces are:

  • win rate
  • total battles fought
  • total damage dealt
  • total resources raided

Win Rate Score

win_rate = battles_won / total_battles

win_rate_score
  = (your_win_rate / best_season_win_rate) × 100

The Other Three Combat Scores

Each one is relative to the current seasonal leader:

relative_score = (your_value / season_max_value) × 100

Final Combat Rating

combat_rating
  = average(
      win_rate_score,
      battles_score,
      damage_score,
      loot_score
    )

What This Means

  • winning efficiently matters
  • simply farming a high battle count also matters
  • damage and loot both matter separately

You cannot maximize Combat Rating with only one kind of activity.


Expansion Rating

Expansion Rating is based on how many planets and moons you own compared with the current largest empire in the universe.

expansion_rating
  = min(100, (your_total_planets_and_moons / universe_max_count) × 100)

This means:

  • planets count
  • moons count
  • expansion is relative to the current biggest empire

Achievement Rating

Achievement Rating uses your total earned achievement points, but the current implementation does not compare you to the live universe max.

Instead, it currently normalizes against a fixed benchmark:

achievement_rating
  = (your_achievement_points / 5000) × 100

clamped to the 0 to 100 range.

That means Achievement Rating behaves more like progress toward a designed target than a live competitive ladder.


Overall Rating

Overall Rating is a weighted average of the category ratings.

Current weights:

  • Economy: 0.18
  • Military: 0.18
  • Research: 0.14
  • Combat: 0.18
  • Expansion: 0.14
  • Achievement: 0.10

Because those weights add up to 0.92, the game divides by the total weight to normalize the final answer:

overall_rating
  = (
      economy × 0.18
      + military × 0.18
      + research × 0.14
      + combat × 0.18
      + expansion × 0.14
      + achievement × 0.10
    ) / 0.92

Example

If your ratings are:

  • Economy 80
  • Military 70
  • Research 50
  • Combat 60
  • Expansion 40
  • Achievement 50

Then:

overall
  = (80×0.18 + 70×0.18 + 50×0.14 + 60×0.18 + 40×0.14 + 50×0.10) / 0.92
  = 60.2

How To Improve Each Rating

Economy

  • grow mines consistently
  • expand to more planets
  • protect your economy from repeated raids

Military

  • keep fleet value high
  • rebuild after losses quickly
  • do not let inactive parked fleets get deleted from the ladder

Combat

  • win often
  • keep raiding
  • deal damage consistently during the season

Research

  • maintain steady research uptime
  • prioritize long-term multiplier techs instead of only unlocks

Expansion

  • colonize aggressively
  • create moons where practical

Achievement

  • chase point-rich milestones across several game areas

Important Caveats

  • Ratings are relative, so they can move when other players move.
  • A high overall rating does not always mean you are first in any single category.
  • Expansion and Achievement behave differently from Combat.
  • Achievement Rating currently uses a fixed 5,000-point benchmark, not a live universe leader.

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