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Astrophysics

Astrophysics

Astrophysics enables planet colonization and extends Interplanetary Missile range. Your total planet cap starts at 1 and increases by 1 per level.


Overview

Property Value
Type Expansion Technology
Lab Notes Research Lab level affects speed only
Prerequisites Research Lab 3 (section 1 has no cross-tech prerequisite chain)

Description

Astrophysics research enables the discovery and colonization of new worlds. It also determines how far Interplanetary Missiles can reach inside the same galaxy. The colony benefit is unchanged all the way up the tree, but the research cost curve becomes noticeably steeper after level 10.


Effects

Maximum Total Planets

Max Total Planets = 1 + Astrophysics Level

This is your total planet cap, including your homeworld.

Colony Table

Level Max Total Planets
0 1
1 2
2 3
3 4
5 6
10 11
15 16
20 21

Interplanetary Missile Range

Missile Range = (Astrophysics Level * 5) - 1 systems

Astrophysics level 0 gives no missile launch range.

Level Missile Range
1 4 systems
2 9 systems
3 14 systems
5 24 systems
10 49 systems

Research Costs

Formula

If Level <= 10:
  Cost = Base Cost * 1.75^(Level - 1)

If Level > 10:
  Cost = Base Cost * 1.75^(Level - 1) * 2^((Level - 10) / 10)

All Astrophysics costs are still rounded to the nearest 100 resources.

Cost Table

Level Metal Crystal Deuterium
1 4,000 8,000 4,000
2 7,000 14,000 7,000
4 21,438 42,875 21,438
8 201,587 403,174 201,587
10 615,700 1,231,500 615,700
11 1,154,900 2,309,800 1,154,900
15 14,292,500 28,585,000 14,292,500
20 331,751,500 663,503,000 331,751,500

Availability

Astrophysics is a section 1 research, so once your planet has Research Lab 3 you can start it without any additional cross-tech chain.


Colonization

Requirements

To colonize a new planet:

  1. Astrophysics level for colony slot
  2. Colony Ship built
  3. Target empty planet position

Colony Process

  1. Send Colony Ship to empty coordinates
  2. Ship lands and establishes colony
  3. New planet appears in your empire
  4. Begin building on new colony

Strategy

Expansion Priority

More colonies = more production:

  • Each colony adds resource income
  • Specialized planets (deuterium, fleet)
  • Essential for growth

Research Path

  • Level 0: Homeworld only
  • Level 1: Up to 2 total planets
  • Level 2: Up to 3 total planets
  • Level 3: Up to 4 total planets
  • Level 10: Last level on the old cost curve
  • Level 11+: Same colony benefit, but research cost ramps harder

Missile Planning

  • Level 1 reaches targets up to 4 systems away
  • Higher levels add 5 systems of reach per level
  • IPMs still cannot cross galaxies

Note on Expeditions

The legacy Expedition mission is not used in the current implementation. The active deep-space progression path uses Exploration instead.


Related Topics